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Category:Clans - Requiem

Category:Clans

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(Clans in Vampire: The Requiem)
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'''Clans''' are vampiric lineages: the "families" of the [[Kindred|Kindred]]. In modern nights a majority of known vampires belong to the five clans detailed in the ''Vampire: The Requiem Rulebook''. Their origins are lost to history, but some Kindred theorize that the clans were the first [[Bloodline|bloodlines]], created by the earliest and most powerful vampires before unliving memory. ''Requiem for Rome Rulebook'' gives an ancient historical perspective on the clans, but sheds little more light on their possible origins, except to reveal that the five modern clans have not always been as prevalent as they are now. Modern vampires with highly [[Blood Potency|potent blood]] may establish their own bloodlines, but the clan is still the stronger tie: newly sired vampires belong only to their sire's parent clan, not their bloodline. No vampire can ever join a bloodline stemming from a clan other than their own.
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'''Clans''' are vampiric lineages: the "families" of the [[Kindred|Kindred]]. In modern nights a majority of known vampires belong to the five clans detailed in the ''Vampire: The Requiem Rulebook''. Their origins are lost to history, but some Kindred theorize that the clans were the first [[:Category:Bloodlines|bloodlines]], created by the earliest and most powerful vampires before unliving memory. ''Requiem for Rome Rulebook'' gives an ancient historical perspective on the clans, but sheds little more light on their possible origins, except to reveal that the five modern clans have not always been as prevalent as they are now. Modern vampires with highly [[Blood Potency|potent blood]] may establish their own bloodlines, but the clan is still the stronger tie: newly sired vampires belong only to their sire's parent clan, not their bloodline. No vampire can ever join a bloodline stemming from a clan other than their own.
  
 
Each clan exemplifies an archetype or aspect of the vampire myth, and each clan's members share many characteristics: they find it easier to master certain [[:Category:Disciplines|disciplines]], and suffer a specific weakness. As well as supernatural similarities, members of a particular clan will tend to [[Embrace|Embrace]] mortals like themselves, further reinforcing the feeling of "family".
 
Each clan exemplifies an archetype or aspect of the vampire myth, and each clan's members share many characteristics: they find it easier to master certain [[:Category:Disciplines|disciplines]], and suffer a specific weakness. As well as supernatural similarities, members of a particular clan will tend to [[Embrace|Embrace]] mortals like themselves, further reinforcing the feeling of "family".
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* The [[:Category:Julii|Julii]] are the noble founders of the [[Camarilla|Camarilla]] who claim descent from [[Remus]]. Due to their wild origins, they hold on to their humanity with more difficulty than other vampires.
 
* The [[:Category:Julii|Julii]] are the noble founders of the [[Camarilla|Camarilla]] who claim descent from [[Remus]]. Due to their wild origins, they hold on to their humanity with more difficulty than other vampires.
  
Some clans have a more organised social structure than others; the Ventrue and Julii keep track of their lineages with great accuracy, for example, while the Gangrel have virtually no society as a clan. In any case, most vampires look to the [[:Category:Covenant|Covenant]]s for social organisation.
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Some clans have a more organised social structure than others; the Ventrue and Julii keep track of their lineages with great accuracy, for example, while the Gangrel have virtually no society as a clan. In any case, most vampires look to the [[:Category:Covenants|Covenant]]s for social organisation.
  
 
==Clans in Vampire: The Requiem==
 
==Clans in Vampire: The Requiem==
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The origins of the vampire species are mysterious. The idea of single source is not certain. Common theories include that the Roman soldier [[Longinus]] became a vampire after piercing the side of [[Christ]] on the cross, or that the first vampire was [[Dracula|Dracula]] or a mysterious figure called the [[:Category:Circle of the Crone|Crone]]. Some have even suggested that each of the five main clans had a different origin.
 
The origins of the vampire species are mysterious. The idea of single source is not certain. Common theories include that the Roman soldier [[Longinus]] became a vampire after piercing the side of [[Christ]] on the cross, or that the first vampire was [[Dracula|Dracula]] or a mysterious figure called the [[:Category:Circle of the Crone|Crone]]. Some have even suggested that each of the five main clans had a different origin.
  
Since ''Requiem'' was a reboot and reimagining of White Wolf's previous game line, ''[[Vampire: The Masquerade]]'', some of the clans and their traits are similar to clans that appeared in the previous line, though there are differences. In ''Requiem'' also, [[Bloodline|bloodlines]] play a more important role, with many vampires belonging to a minor bloodline that branched away from a major clan. Unlike the previous game, even members of bloodlines can be said to belong to the parent clan also.
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Since ''Requiem'' was a reboot and reimagining of White Wolf's previous game line, ''[[Vampire: The Masquerade]]'', some of the clans and their traits are similar to clans that appeared in the previous line, though there are differences. In ''Requiem'' also, [[:Category:Bloodlines|bloodlines]] play a more important role, with many vampires belonging to a minor bloodline that branched away from a major clan. Unlike the previous game, even members of bloodlines can be said to belong to the parent clan also.
  
 
Each clan is particularly gifted in three of the vampiric Disciplines. In terms of game mechanics, this translates as a reduced experience point cost to learn them. Each clan also possesses a specific weakness that is unique to them.
 
Each clan is particularly gifted in three of the vampiric Disciplines. In terms of game mechanics, this translates as a reduced experience point cost to learn them. Each clan also possesses a specific weakness that is unique to them.
 
===Daeva===
 
  
  
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Gangrel favor the Disciplines of [[Animalism|Animalism]] (control over the beasts of nature and the Beast within man's and vampire's soul), [[Resilience]] (supernatural toughness), and [[Protean|Protean]] (shapeshifting). Gangrel have a unique weakness caused by their close connection to the Beast; their animalistic instincts are drawn close to their surface, clouding more reasoned thought. <span style="border-style: initial; border-color: initial; font-style: normal; ">This is represented mechanically by preventing Gangrel characters from re-rolling tens on rolls requiring Mental atribues, and subtracting ones from the total successes rolled.</span><span style="border-style: initial; border-color: initial; font-style: normal; "> </span>
 
Gangrel favor the Disciplines of [[Animalism|Animalism]] (control over the beasts of nature and the Beast within man's and vampire's soul), [[Resilience]] (supernatural toughness), and [[Protean|Protean]] (shapeshifting). Gangrel have a unique weakness caused by their close connection to the Beast; their animalistic instincts are drawn close to their surface, clouding more reasoned thought. <span style="border-style: initial; border-color: initial; font-style: normal; ">This is represented mechanically by preventing Gangrel characters from re-rolling tens on rolls requiring Mental atribues, and subtracting ones from the total successes rolled.</span><span style="border-style: initial; border-color: initial; font-style: normal; "> </span>
  
Gangrels favour a blend of physical and mental attributes, largely ignoring social ones. One of the Gangrel's [[Bloodline|bloodlines]] is the '''[[Bruja]]''', a collection of bikers and thugs loosely based on ''Vampire: The Masquerade''s [[Brujah]].
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Gangrels favour a blend of physical and mental attributes, largely ignoring social ones. One of the [[Gangrel Bloodline|Gangrel's bloodlines]] is the '''[[Bruja]]''', a collection of bikers and thugs loosely based on ''Vampire: The Masquerade''s [[Brujah]].
  
 
The symbol of the Gangrel is a stylized rendition of a predator's eye, seemingly made up of various animal species and carved by claws.
 
The symbol of the Gangrel is a stylized rendition of a predator's eye, seemingly made up of various animal species and carved by claws.

Revision as of 03:28, 11 March 2014

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