Kallisti



'''“Don’t feel guilty for wanting it. Urges don’t lie. Do what you want.”'''

The Kallisti are a bloodline of the Daeva clan, whose members are usually very beautiful and masters of destroying the social fabric.

In Greek Mythology, a banquet was held for the Gods. Left off the guest list was Eris, the goddess of discord. She threw in a golden apple, inscribed "Kallisti" - "To the Fairest One". Three Goddesses argued over the apple which, according to myth, sparked the Trojan War. The name is perfectly applicable to this bloodline.

Their signature Discipline is Perfidy, which they use to turn friends into enemies and to dig secrets from their acquaintances. In addition to their Daeva weakness, the Kallisti's blood is unable to bond others to them - this makes their identities a well-kept secret, as a captured Kallisti would be a prize asset to a hungry Elder.

Parent Clan: Daeva

Nickname: Ravagers

Bloodline Disciplines: Celerity, Dominate, Majesty, Perfidy

Covenant: Invictus

Background: The Kallisti are an old, scattered bloodline. Though their exact origin has been lost to time and torpor, those Kindred who specialize in such things have assembled documents kept by elders that suggest that these Kindred split from the main clan well over a thousand years ago somewhere along the northern most edge of Europe or Eastern Europe – Scandinavia, Finland or even northern Russia. They’re still strongest in the north of Europe, but a number of Ravagers have also made it to the New World, where Quebec appears to be the centre of their population.

Icy manipulators of Kindred and kine alike, the so-called Ravagers are destroyers of the social fabric – cultivating isolation, mistrust and paranoia among those who have seen them in action. They take great delight in watching others slowly form bonds of trust and interdependence – and then cutting those bonds and watching the ensuing drama unfold. It is, to the Kallisti, the most fascinating game around, and they are uniquely adept at it.

Weakness: In addition to the weakness of the Daeva, their parent clan, Kallisti have the additional burden of not being able to form vinculum in others. Another vampire may taste the blood of one of these Kindred 20 times, and it won’t result in so much as a kind thought. It’s an appropriate curse for this bloodline, but the ramifications of their curse go far beyond the inability to secure loyalty from other Kindred. It also means that they absolutely must not allow themselves to be identified as Kallisti, because are many hungry elders out there who would love nothing more than to ram a tap into one of these Kindred and feed at will without repercussions. This is one of the reasons, incidentally, that Kallisti are allowed in Invictus domains (despite being antithetical to the social order that the First Estate so aggressively enforces); they represent a safe source of vitae for elders.

In addition, all Kallisti suffer from the Narcissism derangement automatically and permanently. When a Kallisti’s Humanity drops below 5, she automatically develops the Megalomania derangement in its place. Should her Humanity rise to 5, or higher, however, this derangement settles down to Narcissism again. These derangements are in addition to any gained through the normal consequences for Humanity loss.

Character Generation: Agent provocateur, spy, malicious courtier, home wrecker, domain wrecker, subversive Harpy, cold gray eminence, Sheriff’s Interrogator, Elder’s Pet.

Reference

 * Invictus p 162