Mnemosyne



''' "I know." '''

Blood is more than the life. Blood is heredity; blood is memory; blood is instinct. The Mnemosyne don’t just know this for a fact: they are the fact. Everything they do is tied to the concept of memory. For most vampires, each slumber makes them a little less human, a little more dead. And yet, the Mnemosyne don’t seem to have that problem. There aren’t so many of them. Their power is simple, potent: they feed on memories. A Mnemosyne uncovers the truth, shares it, buries it and keeps it secret. The dead value the Mnemosyne for that reason; there are none more efficient at manipulating history. In the hands of a Mnemosyne, history doesn’t stand a chance.

Parent Clan: Mekhet

Nickname: Keepers

Bloodline Disciplines: Auspex, Celerity, Meminisse, Obfuscate

Covenant:

Background:

Weakness: The Mnemosyne have their clan weakness also. While the unique power of a Mnemosyne depends upon drinking Vitae, it has the side effect of making the Keeper crave it. A Mnemosyne suffers a -2 dice pool penalty to all Resolve + Composure rolls to resist blood addiction, cumulative with the usual penalties to the roll (Vampire: The Requiem, p. 158).

Mnemosyne are prone to derangements; consider taking a derangement as a Mental Flaw when creating a Mnemosyne character.

Character Generation:

Reference

 * Mekhet, page 82