Players



 “I am Cursed to walk in a World of Darkness until I find the one woman whose love shall set me free.” 

Parent Clan: Mekhet

Nickname: Wannabes, Posers and less printable names. A few Players call themselves the Lonely Ones when they want to exploit vampire-lifestyle groupies.

Bloodline Disciplines: Auspex, Celerity, Majesty, Obfuscate

Covenant: So far, most Players are unaligned. Connections through sires and broodmates help a great deal in joining any covenant, and the Players are too new to enjoy the benefits of undead nepotism. The lineage began among Mekhet with little knowledge of Kindred society, and many Players still get more ideas about vampirism from movies than from other undead. The Wannabes who learn about Kindred society often find the Carthians the most accessible, due to the covenant’s strong ties to the mortal world and contemporary culture. On the other hand, the pomp and grandeur of the Invictus appeals to the Players’ sense of drama: beyond a doubt, the Invictus seem like the glitterati among the Kindred. The Acolytes, Sanctified and Dragons are too arcane to appeal much to Players, and leaders of these covenants often despise the Wannabes for their obsession with image and the cutting edge of pop culture.

Background:

Weakness: Like all Mekhet, the Players take an extra point of aggravated damage from sunlight or fire. Players also suffer a more peculiar and frustrating weakness: a Wannabe’s victim eventually becomes immune to the Wannabe’s supernatural influence. This special weakness applies equally to Kindred and kine targets. Whenever a Player tries to affect a target’s mind with a Discipline, count the number of 1’s rolled. If more 1’s are rolled than successes, treat the roll as a dramatic failure. What’s more, if the character ever suffers a dramatic failure for Discipline usage (for whatever reason), the character’s target becomes immune to the character’s mental manipulation permanently, not just until the next sunset. (Of course, the target does not become immune to Disciplines used by other vampires — just that one character.) Among the standard Disciplines, Animalism, Auspex, Dominate, Majesty, Nightmare and Obfuscate are all considered “mind-affecting.” A Player can regain the power to affect a target’s mind by placing that mortal or vampire under a Vinculum. This, too, however, is temporary. A Vinculum to a Wannabe lasts one month, plus one month per point of Blood Potency the character possesses. When the Vinculum wears off, the former thrall becomes immune to further blood bonding or mental Disciplines from the character. A Player can regain influence over a mortal target one last time by Embracing the target. Then the childe can be enthralled through Disciplines or Vitae again — for a while, until the childe regains his immunity once more.

Character Generation: Bartender with a screenplay at Universal, body double for J. Lo’s foot, celebrity’s bodyguard, child star who grew up, failed actor, last year’s boy band member, movie geek, over-the-hill model, professional Dracula impersonator, sports non-star, stalker, third-rate stand-up comic

Reference

 * Bloodlines: The Legendary, page 116